Cue the Inception "BURRRR" after the first plot twist- Domodragon53
Story- 9/10
Dragon Quest VI has a very complex story that is executed
pretty well. The story revolves around the player jumping back and forth between
two worlds (or realms) performing actions that consequently affects one
another. The two realms, a “dream” realm and a “real-life” realm, are worlds
that the player can explore, making Dragon Quest VI the largest game out of the
remakes for the DS. The game world is large, and works well with the theme of
the game, illusions. There are many times where I had to stop and process what
was going on in the world of Dragon Quest VI. An example would be (and it’s not
a spoiler) when the hero wakes up from a dream where his party lost to an evil
fiend. The hero later finds out that he has been living in the dream realm, and
he needs to explore the “real” realm where the hero can find his “true” self to
be able to save the world. Now take a step back and view the example here. The
hero was an inhabitant of the dream realm, had a dream about the “final”
battle, only to wake up back into the dream realm, and later discovers that he
needs to find his “true” self to save the world. The only way I can describe
the example is that the story has a vibe of “Inception-ness” to it, where the
plot goes in far in depth into the world of Dragon Quest VI. There are many
more convoluted events that really twisted the plot around, which forces the
player to take a break and deeply examine what is happening to the world of
Dragon Quest VI.
Characters- 7/10
The characters in the game come from their own background,
but when compared to Dragon Quest IV, the background of each character is not
as strong. The best way to get more out of the characters, in terms of
character development, would be the party chat system. After certain events or
interactions with the various NPCs, each character will give their personal
thoughts about that event. The party talk will give the characters some depth, but
nothing that is necessary to move the plot. Although, sometimes characters will
give advice on what to do next, should the player be stuck in an area. There
are minor character developments, but not enough to the point where the player
can see that the character has truly grew from the adventure.
Gameplay- 8/10
True to the series, Dragon Quest VI has the typical RPG
gameplay style. Spells and equipments may have been changed, but the gameplay
still plays similar to the previous remakes on the DS. The only additional point
that Dragon Quest VI has to offer is the class system. The player can change
the class of any characters, allowing for a combination of strategies. The hero
can now have magic spells, that were once restricted to mages, while having the
class of a gladiator. With the addition to class changing, the player can recruit
some monsters and give the monsters class changes too.
Presentation- 8/10
The graphics of the game has the same style as the previous
remakes on the DS. The world is colorful and inviting to the player’s eyes.
Battle animations are smooth, and with the large variety of monsters and
spells, each animation is unique. The cut scenes, and there are more than
usual, are satisfying because of the change in animation.
Replay Values- 7/10
After the game is completed, the player has another chance
to fight the last boss for an alternate ending (under a really difficult
condition). There are two job classes that can be discovered and master. Potential
new monsters can now be recruited in the post-game. Other than that, Dragon
Quest VI does not offer a variety of post-game content.
The Good:
-Complex story line that requires a thorough examination.
-Class changing for characters
-Monster recruitment
-Difficult post-game ending
The Bad:
-Minor details regarding how things could have been
improved.
Final Thoughts-8/10
Dragon Quest VI is an enjoyable game. It took me around 35
hours to complete the game (not counting post-game). The story was the real
meat of the game. Being able to get through the complex plot and see the ending
was satisfying for me. The characters were interesting, but when compared to
Dragon Quest IV, the characters did not develop as much as I hoped for. I did
not care for the class changing system, and I felt that the monster recruitment
was not up to par compared to Dragon Quest V. But do not let that stop you from
playing Dragon Quest VI. Regardless of the tweaks that could have been better, the game is really solid and satisfying.
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